Valorant Adds KillJoy and DeathMatch in Act II

Riot Games finally Valorant Act II of the first episode. Killjoy is the new agent added to the roaster of Valorant agents. Along with a new agent, the introduced a New Battlepass, which costs 1,000VP, deathmatch mode and a new dystopian skin called Glitchpop that goes along the aesthetic of the new agent.

The ranking system also received a soft revamp after the community criticised it for being broken. Raze was nerfed in the update as well. It was something that the developers had indicated they would do but missed it in the last update. Here’s the full list of updates from the 1.05 patch.

RAZE Nerf

Raze has been balanced out in Valorant’s new update

Showstopper:

  • Equip Time increased 1.1 >>> 1.4
  • Quick Equip Time increased 0.5 >>> 0.7
  • VFX reduced when firing rocket
  • VFX on rocket’s trail slightly reduced

Blast Pack Valorant:

  • Damage decreased 75 >>> 50
  • Damage to objects now consistently does 600

COMPETITIVE (soft reset)

  • Act Ranks have been added to Valorant
  • Patch 1.05 marks the end of Competitive Act I—Competitive Act II starts
  • Competitive matchmaking now will have a higher chance to match solo and solo/duo players against similarly sized premade groups at the cost of queue times being slightly longer
  • Rank indicators have been modified on a loss to provide more granularity into how your rank was changed— You can now receive:
  • Rating decreased slightly e (1 down arrow)
  • Rating decreased (2 down arrows)
  • Rating greatly decreased (3 down arrows)
  • Match History will now show the rank you went into the match with for that game, versus the rank you ended the game with
  • You can now view your friends career tab via the context menu in the social panel. This means you can see your friends rank, Act Rank, and Match History
  • Custom Games now allow the leader to select your target game pod location and see players ping to that game pod.

GAME MODES IN VALORANT

  • Deathmatch drops! Hop in to hone your gunplay mechanics or warm up before you hit ranked
  • 10-player free-for-all
  • First to 30 kills with a time limit of 6 minutes
  • No abilities
  • You’ll load in as a random Agent that you own
  • Buy whatever weapons you want; heavy armor is given to you automatically
  • Killing enemies drops health kits: picking one up fully restores your health/armor AND automatically reloads your weapon.
  • All enemies are periodically revealed on the minimap
  • Deathmatch won’t release before the 5th of August.

QUALITY OF LIFE

  • Players who report other disruptive players will now receive an email if the reported player has been punished
  • Arriving mid-patch: Your rotating store offers will stop including things you already own!

BUG FIXES IN VALORANT

  • Fixed issue causing Sova’s Owl Drone to rotate slower
  • Fixed issue where Reyna did not get her full heal if it began right when her overheal started to decay
  • Fixed nearsight not apply properly when going through smoke parts of Viper and Phoenix’s walls
  • [1.04 Hotfix] Fixed a bug where Phoenix could plant the Spike off the bomb site if he finished planting after Run it Back ended
  • Fixed a bug where ping in the scoreboard would not appear for Observers
  • Fixed a bug where Phoenix could in rare cases begin to auto-defuse the Spike if he was defusing the Spike when Run it Back ended
  • Fixed an exploit where spamming inspect with a macro could cause server lag
  • Game modifiers/cheats now notify all-chat when any player toggles them
  • General fixes to moderators, tournament mode, and game modifiers
  • Fixed a minimap bug, where the minimap would not correctly rotate on side swap rounds, when using fixed minimap + rotate based on side settings
  • Resolved inconsistencies and cleaned up UX with options present on the Match tab in the in-game settings screen
  • Resolved issue with incorrect rank briefly, and possibly persisting, to show for players in Career tab
  • Resolved issue where rating adjustment indicators would show on-hover in Agent Select
  • Resolved issue where account # tag wasn’t correctly showing on-hover on the Match tab in the in-game settings screen
  • Resolved issue where only one team was able to vote to surrender if both queued the vote at the same time
  • Fixed a bug where it was possible to interact with the character selection UI through the Shooting Range loading screen
  • When equipping a gun buddy, an unassigned buddy no longer gets selected
  • Fixed a visual bug where the lobby would play an unwanted animation when a match is found

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